

a Button without a Hotkey by default will simply display 'Empty', while a Button with a Hotkey set by default will state the basic function of the Hotkey. Selecting a Button from the 'Available Buttons' list will allow an Engineer to change the name that shows up for the selected Button by clicking on the 'Button Name' field and typing in the desired name. The Button Actions can also be set up from the Control Panel, and have the option to whether the Buttons will do their function or not, Regardless of the Button Panel's Ownership, and what function the Panel is performing. Run it will run the script that was remembered in editor.

Also, you can upload your scripts to workshop and download subscribed scripts. Like nearly all Functional Blocks, there is the option to Hide the Block from being able to be viewed on the Terminal, and the option to have it shown on the HUD of an Engineer, provided there is an active Antenna connected to the structure. The programmable block terminal panel screen currently contains two buttons: Edit it will open the editor for editing scripts and the ability to save/load scripts from and to disk. T - When a Hotkey is set for a Button, this key will allow the player to Activate the Hotkey.

K - used to access the Control Panel, and Configure the Panel's Buttons Hotkeys. Button Panels are especially useful for activating things such as Doors, Lights and Advanced Mechanisms without having to access a Control Panel or Cockpit. The Button Panel Allows the Player to activate a Function of another block, or a group of Blocks when set to one of the Four Buttons of the Large Ship Variant, or a Single Button of the Small Ship Variant. The Button Panel is a Functional Block in Space Engineers.
