
Open Studio One and click on the home icon on top of the right section. You can find drum maps and instructions for these DAWs within the help section of this website as well. Other DAWs like Cubase and Reaper have their own drum map file format. Please note that this drum map file only works with Studio One. Put the previously extracted drum map file into this Pitch Names folder. From there just navigate through the folders to Contents ➔ presets ➔ User Presets ➔ Pitch Names. Right click on the Studio One app icon and select Show Package Contents.


From there go to Presets ➔ User Presets ➔ Pitch Names. By default it is C: ➔ Program Files ➔ Presonus ➔ Studio One 3. LPD to SD3 (1.Open the installation folder of Studio One.

There's an article describing LPX Drummer's use of articulation ID's here: Only notes F#1 (MIDI note number 42), G#1 (MIDI note number 44) and A#1 (MIDI note number 46) use articulation ID's, that's why the script's switch() statement is a bit more involved for these notes, involving a sub switch() statement to select a target note on SD3 for each different Articulation ID. The most confusing thing is the Hi-Hat, for which LPX's Drummer uses Articulation ID's to trigger different MIDI notes from the same original MIDI note. If somebody knows a bit of Javascript and wishes to improve the script it would be great! If you open it, you'll see it's pretty straightforward. This is just my first attempt, I'm sure the can be very improved upon. I haven't tested enough with other kit presets to see if it works equally well. I tested the mapping using the Superior Drummer 3 'Archetype' drum preset from Alexander Juneblad. Play the Drummer track and SD3 should start playing with the MIDI mapping already doing its thing. Load the saved script in the Scripter plugin by clicking on it and selecting 'Load', then open the 'LPD to SD3 Static.pst' file.Ĥ. This is just the default location for the Scripter plugin, you can load it from anywhere. Download my script and save it here: /Music/Audio Music Apps/Plug-In Settings/Scripter In the SD3 track, under MIDI FX, insert a Scripter pluginĢ. This creates a MIDI region alias in the SD3 track that automatically reflects any changes you make in the Drummer region.ġ.

Next create a Drummer region and then drag it to the SD3 by using Shift-Option-Drag. The best way to test, I think, is to create a Drummer and a SD3 track in Logic. It took me a few hours, but I came up with a MIDI mapping that works reasonably well. Most problems come from the hi-hat articulations, which are tricky to reproduce. I've been trying to get Logic's Drummer to play SD3 sounds correctly.
